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		<title>Supernova's 3D Research</title>
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		<title>3d Development software</title>
		<link>http://supernova747.wordpress.com/2008/01/31/3d-development-software/</link>
		<comments>http://supernova747.wordpress.com/2008/01/31/3d-development-software/#comments</comments>
		<pubDate>Thu, 31 Jan 2008 11:27:50 +0000</pubDate>
		<dc:creator>supernova747</dc:creator>
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		<description><![CDATA[Havok Complete engine: this engine can do alot of different things with cutting edge physical gameplay and dynamic character animation. characters can react with the world around them dynamicly. this engine has been the engine that over 70 of the worlds top game developers use and has been used in games such as: halo2, halo3, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=supernova747.wordpress.com&amp;blog=1755782&amp;post=19&amp;subd=supernova747&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Havok Complete engine:</p>
<p>this engine can do alot of different things with cutting edge physical gameplay and dynamic character animation. characters can react with the world around them dynamicly.</p>
<p>this engine has been the engine that over 70 of the worlds top game developers use and has been used in games such as:</p>
<p>halo2, halo3, world in conflict, dead rising, crackdown, assasins creed etc.</p>
<p><img src="http://farm2.static.flickr.com/1192/1454689708_244ca06bcb_o.jpg" alt="" /></p>
<p>Unreal engine:</p>
<p>this engine is a very popular gaming engine, in 1998 the unreal 1 engine came out which was a success but because computers could not handle this they tweaked with things to bring the performance levels up to a high standard. in 2003 the unreal engine 2 came out which had new things such as a game editor and particle systems. also ragdoll physics was intergrated. then the unreal engine 3 came out which is one of the most used, and best engines at the moment. this new engine could support direct x 9/10 and has been made into many games such as gears of war and unreal tornament 3.</p>
<p><a href="http://upload.wikimedia.org/wikipedia/en/8/81/Unreal_Engine_Comparison.jpg"><img src="http://upload.wikimedia.org/wikipedia/en/thumb/8/81/Unreal_Engine_Comparison.jpg/800px-Unreal_Engine_Comparison.jpg" border="0" alt="Unreal Engine Comparison.jpg" width="507" height="391" /></a></p>
<p> </p>
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		<title>radiosity and raytracing</title>
		<link>http://supernova747.wordpress.com/2008/01/31/radiosity-and-raytracing/</link>
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		<pubDate>Thu, 31 Jan 2008 11:27:24 +0000</pubDate>
		<dc:creator>supernova747</dc:creator>
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		<description><![CDATA[the benefits of radiosity over standard lighting is a more realistic effect this is because in real life every surface has some type of reflection of light so each surface would look different with light on it. this is shown better with radiosity than standard light. (picture from www.geomerics.com/enlighten-why.htm) see how the radiosity is more [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=supernova747.wordpress.com&amp;blog=1755782&amp;post=21&amp;subd=supernova747&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>the benefits of radiosity over standard lighting is a more realistic effect this is because in real life every surface has some type of reflection of light so each surface would look different with light on it. this is shown better with radiosity than standard light.</p>
<p><img src="http://www.geomerics.com/images/Radiosity_Comparison.jpg" style="border:#ffffff 1px solid;" /></p>
<p>(picture from <a target="_top" href="http://www.geomerics.com/enlighten-why.htm"><strong><font color="#0000cc">www.geomerics.com/enlighten-why.htm</font></strong></a>)</p>
<p>see how the radiosity is more of a gradient with subtle shadows where as direct illumination is one block shadow.</p>
<p>light intensity can be measured in photometric units which are Lumens and candelas. this can be measured in both computer graphics and real world light fixtures. local illiumnation is how individual surfaces reflect or transmit light</p>
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		<title>History of computer graphics</title>
		<link>http://supernova747.wordpress.com/2007/11/22/history-of-computer-graphics/</link>
		<comments>http://supernova747.wordpress.com/2007/11/22/history-of-computer-graphics/#comments</comments>
		<pubDate>Thu, 22 Nov 2007 11:21:06 +0000</pubDate>
		<dc:creator>supernova747</dc:creator>
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		<description><![CDATA[1960s         · Initial experimentation with 3D graphics.         · john mcarthy develops the LISP programming language for A.I applications boeing in seattle made a 3d animation of an aircraft carrier landing withe plotteddrawings by william fetter and w. bernhart 1970s · Many animation and rendering algorithms used today were developed in the 1970s · Image [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=supernova747.wordpress.com&amp;blog=1755782&amp;post=18&amp;subd=supernova747&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="font-size:x-small;"><strong></strong></span></p>
<div><span style="font-size:x-small;"></p>
<div><strong></strong></div>
<p></span></div>
<p><span style="font-size:x-small;"><strong><span style="font-family:TimesNewRoman,Bold;"></p>
<p align="left">1960s</p>
<div></div>
<p></span></strong></span><span style="font-family:Symbol;"></p>
<p align="left">        · <span style="font-family:Times New Roman;">Initial experimentation with 3D graphics.</span></p>
<div></div>
<p></span><span style="font-family:Symbol;"></p>
<p align="left">        · <span style="font-family:Times New Roman;">john mcarthy develops the LISP programming language for A.I applications</span></p>
<ul>
<li>
<p align="left"><span style="font-family:Times New Roman;">boeing in seattle made a 3d animation of an aircraft carrier landing withe plotteddrawings by william fetter and w. bernhart</span></p>
</li>
</ul>
<p><strong></strong></p>
<div><strong></strong></div>
<p></span><strong><span style="font-family:TimesNewRoman,Bold;"></p>
<p align="left">1970s</p>
<div></div>
<p></span></strong><span style="font-family:Symbol;"></p>
<p align="left">· <span style="font-family:TimesNewRoman;"><span style="font-family:Times New Roman;">Many animation and rendering algorithms used today were developed in the </span>1970s</span></p>
<div></div>
<p></span><span style="font-family:Symbol;"></p>
<p align="left">· <span style="font-family:Times New Roman;">Image and bump textures developed</span></p>
<div></div>
<p></span><span style="font-family:Symbol;"></p>
<p align="left">· <span style="font-family:Times New Roman;">Hand and face animation improvements</span></p>
<div></div>
<p></span><span style="font-family:Symbol;"></p>
<p align="left">· <span style="font-family:Times New Roman;">First use of 3D CGI in movies</span></p>
<p> </p>
<p></span></p>
<ul>
<li><span style="font-family:TimesNewRoman;">
<p align="left">robert abel and associates opens, fred i parke creates animated faces at the university of utah</p>
<p> </p>
<p></span></li>
<li><span style="font-family:TimesNewRoman;">
<p align="left">at the university of utah ed catmul devloped an animation scripting language and created an animation of a smooth shaded hand. meanwhile fred parke created the first computer generated face animation. MAGI animated computer rendered polygonal objects.</p>
<p> </p>
<p></span></li>
<li><span style="font-family:TimesNewRoman;">
<p align="left">Hunger/la faim the short film was realesed made using interactive keyframes</p>
<p> </p>
<p></span></li>
<li><span style="font-family:TimesNewRoman;">
<p align="left">a computer group opens at george lucas&#8217; industrial light abd magic</p>
<p> </p>
<p></span></li>
</ul>
<p align="left"> </p>
<p><strong></strong></p>
<div><strong></strong></div>
<p><strong><span style="font-family:TimesNewRoman,Bold;"></p>
<p align="left">1980s</p>
<div></div>
<p></span></strong><span style="font-family:Symbol;"></p>
<p align="left">· <span style="font-family:Times New Roman;">Raytracing<span style="font-size:xx-small;">5 </span>rendering developed</span></p>
<div></div>
<p></span><span style="font-family:Symbol;"></p>
<p align="left">· <span style="font-family:Times New Roman;">Video became most common output method for animation</span></p>
<div></div>
<p></span><span style="font-family:Symbol;"></p>
<p align="left">· <span style="font-family:Times New Roman;">‘<em>Tron’ </em>was the first movie with more than 20 minutes of digital graphics </span><span style="font-family:TimesNewRoman;">(1982)</span></p>
<div></div>
<p></span><span style="font-family:Symbol;"></p>
<p align="left">· <span style="font-family:TimesNewRoman;"><span style="font-family:Times New Roman;">The mid to late 80s saw a huge growth in the use of digital graphics in movies </span>and advertising</span></p>
<div></div>
<p></span><span style="font-family:Symbol;"></p>
<p align="left">· <span style="font-family:TimesNewRoman;"><span style="font-family:Times New Roman;">Luxo Jr. (Pixar, 1985) was the first computer-generated animation to be </span>nominated for an academy award</span></p>
<div></div>
<p></span><span style="font-family:Symbol;"></p>
<p align="left">· <span style="font-family:Times New Roman;"><em>‘Tin Toy’ </em>(Pixar, 1988 ) was first to win an academy award</span></p>
<p><span style="font-family:Symbol;">· <span style="font-family:Times New Roman;">Particle systems<span style="font-size:xx-small;">6 </span>animation developed</span></span></p>
<p> </p>
<p></span></p>
<ul>
<li><span style="font-family:Times New Roman;">light, fog, rain and sky was created at hiroshima university</span></li>
<li><span style="font-family:Times New Roman;">blue sky studios opened in new york</span></li>
<li><span style="font-family:Times New Roman;">side effects software opened in toronto (developers of houdini)</span></li>
<li><span style="font-family:Times New Roman;">locomotion was made, a short film by pacific images, is an early example of squash and stretch.</span></li>
</ul>
<p><span style="font-family:Times New Roman;">1990s</span></p>
<ul>
<li><span style="font-family:Times New Roman;">disneys &#8216;aladdin&#8217; is their first film to contain a fully computer animated character.<img src="http://www.4kraftykidz.com/AladdinNJasmine1.gif" alt="" /></span></li>
<li><span style="font-family:Times New Roman;">&#8216;jurassic park&#8217; sets the standard for creating realistic living creatures</span></li>
<li><img src="http://popularsovranty.com/siteimages/eatlegal.jpg" alt="" /></li>
<li><span style="font-family:Times New Roman;">&#8216;Toy story&#8217; was realeased to huge commercial and critical success and is the first full-length</span></li>
<li><img src="http://www.impawards.com/1995/posters/toy_story_ver1.jpg" alt="Movie Poster Image for Toy Story" align="middle" /> </li>
</ul>
<p>2000</p>
<ul>
<li>the debut of playstation2, xbox and gamecube boosted the quantity and quality of 3d animation being produced</li>
<li>&#8216;final fantasy:spirits within&#8217; was made,  first fully 3d animated fature film to contain cg actors. technically brilliant.</li>
<li>Next generation of consoles, Xbox360 and playstation 3 boosts 3d animation to its limits</li>
</ul>
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		<title>Cartesian Co-ordinate System</title>
		<link>http://supernova747.wordpress.com/2007/11/08/cartesian-co-ordinate-system/</link>
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		<pubDate>Thu, 08 Nov 2007 11:06:59 +0000</pubDate>
		<dc:creator>supernova747</dc:creator>
				<category><![CDATA[co-ordinate]]></category>

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		<description><![CDATA[ Cartesian Coordinate System was designed in 1637 by a french mathematician rene descartes, this involved using the X and Y axis. where they met was called origin or O. in the 19th century the z axis was introduced which brought the cartesian co-ordinate system into 3 dimensions. this is now used in 3Dsmax and you can [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=supernova747.wordpress.com&amp;blog=1755782&amp;post=17&amp;subd=supernova747&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="snap_preview"><span style="font-size:16pt;"><span><span style="font-family:Times New Roman;"><span style="font-family:'Times New Roman';"> </span></span></span></span><span style="font-size:16pt;font-family:'Cooper Black';">Cartesian Coordinate System</span><span style="font-size:16pt;font-family:'Cooper Black';"> was designed in 1637 by a french mathematician rene descartes, this involved using the X and Y axis. where they met was called origin or O. in the 19th century the z axis was introduced which brought the cartesian co-ordinate system into 3 dimensions. this is now used in 3Dsmax and you can see the efects in the viewports, <span style="font-size:16pt;font-family:'Cooper Black';">orthographic or Schematic view is a 2d view that shows a certain axis such as top view = XY left view = YZ front view = XZ perspective view = XYZ. perspective view uses the 3d Cartesian Co-ordinate System.</span></span></p>
<p class="snap_preview"><a href="http://upload.wikimedia.org/wikipedia/commons/9/94/Cartesian_coordinate_surfaces.png"><img src="http://upload.wikimedia.org/wikipedia/commons/9/94/Cartesian_coordinate_surfaces.png" border="0" alt="Cartesian coordinate surfaces.png" width="560" height="540" /></a></p>
<p class="snap_preview"><a href="http://upload.wikimedia.org/wikipedia/commons/1/15/Cartesian_coordinates_3D.svg"><img src="http://upload.wikimedia.org/wikipedia/commons/thumb/1/15/Cartesian_coordinates_3D.svg/676px-Cartesian_coordinates_3D.svg.png" border="0" alt="Cartesian coordinates 3D.svg" width="676" height="600" /></a></p>
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		<media:content url="http://upload.wikimedia.org/wikipedia/commons/9/94/Cartesian_coordinate_surfaces.png" medium="image">
			<media:title type="html">Cartesian coordinate surfaces.png</media:title>
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			<media:title type="html">Cartesian coordinates 3D.svg</media:title>
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		<title>HMMMMMM</title>
		<link>http://supernova747.wordpress.com/2007/10/11/ed-catmull/</link>
		<comments>http://supernova747.wordpress.com/2007/10/11/ed-catmull/#comments</comments>
		<pubDate>Thu, 11 Oct 2007 10:05:12 +0000</pubDate>
		<dc:creator>supernova747</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[blogs suck<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=supernova747.wordpress.com&amp;blog=1755782&amp;post=14&amp;subd=supernova747&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h3 align="left">blogs suck</h3>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/supernova747.wordpress.com/14/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/supernova747.wordpress.com/14/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/supernova747.wordpress.com/14/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/supernova747.wordpress.com/14/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/supernova747.wordpress.com/14/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/supernova747.wordpress.com/14/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/supernova747.wordpress.com/14/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/supernova747.wordpress.com/14/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/supernova747.wordpress.com/14/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/supernova747.wordpress.com/14/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/supernova747.wordpress.com/14/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/supernova747.wordpress.com/14/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/supernova747.wordpress.com/14/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/supernova747.wordpress.com/14/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/supernova747.wordpress.com/14/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/supernova747.wordpress.com/14/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=supernova747.wordpress.com&amp;blog=1755782&amp;post=14&amp;subd=supernova747&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Forge=Gmod=3dsmax</title>
		<link>http://supernova747.wordpress.com/2007/09/27/jargon/</link>
		<comments>http://supernova747.wordpress.com/2007/09/27/jargon/#comments</comments>
		<pubDate>Thu, 27 Sep 2007 10:52:15 +0000</pubDate>
		<dc:creator>supernova747</dc:creator>
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		<description><![CDATA[gmod = 3dsmax<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=supernova747.wordpress.com&amp;blog=1755782&amp;post=11&amp;subd=supernova747&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>gmod = 3dsmax</p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/supernova747.wordpress.com/11/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/supernova747.wordpress.com/11/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/supernova747.wordpress.com/11/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/supernova747.wordpress.com/11/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/supernova747.wordpress.com/11/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/supernova747.wordpress.com/11/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/supernova747.wordpress.com/11/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/supernova747.wordpress.com/11/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/supernova747.wordpress.com/11/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/supernova747.wordpress.com/11/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/supernova747.wordpress.com/11/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/supernova747.wordpress.com/11/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/supernova747.wordpress.com/11/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/supernova747.wordpress.com/11/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/supernova747.wordpress.com/11/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/supernova747.wordpress.com/11/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=supernova747.wordpress.com&amp;blog=1755782&amp;post=11&amp;subd=supernova747&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Hello me</title>
		<link>http://supernova747.wordpress.com/2007/09/20/hello-world/</link>
		<comments>http://supernova747.wordpress.com/2007/09/20/hello-world/#comments</comments>
		<pubDate>Thu, 20 Sep 2007 08:38:44 +0000</pubDate>
		<dc:creator>supernova747</dc:creator>
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		<description><![CDATA[would you like some blogroll?<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=supernova747.wordpress.com&amp;blog=1755782&amp;post=1&amp;subd=supernova747&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>would you like some blogroll?</p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/supernova747.wordpress.com/1/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/supernova747.wordpress.com/1/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/supernova747.wordpress.com/1/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/supernova747.wordpress.com/1/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/supernova747.wordpress.com/1/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/supernova747.wordpress.com/1/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/supernova747.wordpress.com/1/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/supernova747.wordpress.com/1/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/supernova747.wordpress.com/1/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/supernova747.wordpress.com/1/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/supernova747.wordpress.com/1/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/supernova747.wordpress.com/1/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/supernova747.wordpress.com/1/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/supernova747.wordpress.com/1/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/supernova747.wordpress.com/1/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/supernova747.wordpress.com/1/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=supernova747.wordpress.com&amp;blog=1755782&amp;post=1&amp;subd=supernova747&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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